Sixth Class 1

Sixth Class  1

On the 12th of January, 6th Class 1 went to the RDS, Dublin 4, to participate in the Primary Science Fair 2017.  We worked on a project investigating the impact that video games have on our attention and performance in school and if there is a positive impact.

In our hypothesis, we thought that some video games could help with our concentration and performance on tests. We thought that the IQ video game we used might prepare us for tests because they include mathematical, verbal and non-verbal skills.

Day 1

  1. We took our rest pulse using a heart-rate app on an i-phone and recorded it on the sheet for a fair test.
  2. We tested our maths, verbal and non-verbal skills in a 30 minute test.
  3. We retook our rest pulse using the app and recorded it on the sheet.
  4. The teachers corrected the assessments and recorded the results on the sheet.

Day 2

  1. We took our rest pulse at the same time as Day 1 to be consistent.
  2. We played a game called Candy Crush for 15 mins.
  3. Then we retook our rest pulse using the app and recorded it on the sheet.
  4. We completed a similar test to Day 1 assessing our mathematical, verbal and non-verbal skills.

One section of the test was the same as Day 1 to ensure a fair test.

  1. We retook our pulse using the app and recorded it on the sheet.
  2. The teachers corrected the assessments and recorded the results on the sheet.

Day 3

  1. We took our rest pulse and recorded it on the sheet.
  2. We played an IQ game on the tablets lasting 20 minutes.
  3. We retook our pulse using the app and recorded it on the sheet.
  4. We took another assessment with one part staying consistent.
  5. The teachers corrected and recorded the results.
  6. We retook our pulse rates and recorded it.

The data we recorded included the following:-

  • Our resting pulse
  • Our test results
  • Our post-activity pulse rate

There were three different activities:-

  • Taking an assessment
  • Playing Candy Crush
  • Playing an IQ game

We analysed the data and our conclusion was that video games did not have a positive impact on our attention and performance in school.  In particular, Candy Crush had a negative impact on our attention and performance.

We meet the minister for Education and Science, Mr. Richard Bruton.  We were awarded a plaque by the two judges who interviewed us on our project investigation and findings.  Here are some images of the day:

At our stand at the RDS, we took turns to explain and discuss the project with others.

We explained our project to the Minister for Education and Skills,  Mr. Richard Bruton.

One of the judges interviewing us at the Primary Science Fair 2017.

We had a great day at the Science Fair 2017.

These were the comments of the two judges who were very impressed by our dedication and our ability to communicate the project to them.

Report from Judge 1:

The students tested the effects of playing 2 video games on heart rate (using a phone app) and ability to solve problems.  Both games led to an increase in heart rate and decreased ability to concentrate.  An important study that all kids should do!  The experiments were well planned and the children understood well, the need to include controls, calculate averages.  The results were very well-prepared graphically and the pupils learned all about the heart and brain and their functions.  They were very articulate in explaining and had great ideals for future experiments.  Well done all!

Report from Judge 2:

This group chose a really topical and relevant question democratically identified by the pupils.  They were very honest about their predictions and reasons for these.  The group adopted a very structured and logical approach to measuring the impact that playing 2 very different video games had on heart rate and thus performance in a test.  They demonstrated great understanding of a fair test, clearly explaining why certain factors had to be in place.  Well done on the excellent presentation of the project:  graphs, charts, model of the blood system, tablets showing the video games.  There was a most impressive explanation of conclusions with pupils clearly understanding what the results were telling us and how we can best ensure maximum concentration and performance in a test!  A very mature and sophisticated piece of work.  Congratulations!






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